possible inventory carrying ability to 50. While automatically using cures to spare Aya of status effects is rarely a bad thing, this ability becomes redundant if the player attaches all status resistances to the same armor. The one drawback with this ability is it can unintentionally deplete a player's medicine supplies. While it exists within the game, none of armors makes use of this. Multiple commands allows to the player to execute any available action during a turn more than once. Steal is an ability associated with clubs, only. Greatly increases the chance of Aya Active Meter starting at maximum. Player has a chance to counterattack for free damage should they take a hit. The normal damage still happens even if sleep does not work. If this ability misses a target, normal damage is done in it's place, so there is no harm in including this ability. With Acid, Tranqulizier and Cyanide, the damage is still optimal even if the element is ineffective, so they are much safer to attach to any weapon. More often than not, enemies in area will have both weaknesses and resistances, requiring the player to either expend more ammo or constantly change weapons to deal with them. Enemies can be weak to Frost and Heat (Take more damage) or resistant to it (Take less damage). based on the Rate of Fire.Įxample: If Rate of Fire: 2 is attached, every target on the screen is attacked twice.Įlements are not 100% effective across the board. Shots spread out, hitting all targets for equal damage.Īttacks all enemies on the screen. Rate of fire increases by 150% without further penalties, but player loses ability to control which targets are attacked Attaching one of these will overwrite the currently equipped ability. Only one of: Random Rate of Fate, Burst and Attack All can be equipped at any one time. damage.Īttacks ten times in a turn for 13% of max. damageĪttacks seven times in a turn for 18.18% (2/11) of max. damage.Īttacks five times in a turn for 25% of max. damage.Īttacks three times in a turn for 41.67% (5/12) of max. If the player attempts to attach another one, it will overwrite the existing one (which can be useful in making a machine gun less of an ammo consumer).Īttacks twice in a turn for 60% of max. Only one Rate of Fire ability can be attached to a weapon. This can give the impression of the guns using an RoF ability may do a lot more damage than listed. Most enemies add a small bonus to the Rate of Fire (per shot) damage to help offset the overall lower numbers. Given the boost is not considerable (20-30%), and given that other factors could lower the effectiveness, such as rounding fractions down, it is suggested that a player replace the higher RoFs with a lower one using a Tool when possible. Attaching one of these will increase the ammo consumption of weapons and provide a small damage % increase across all shots fired.
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